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Blurb

In a village of lazy, good-for-nothing Cobalins, one manly man—a true studly stud—stands above them all: the great, the powerful, the King of… Knock.

(Desley palms her forehead. "You no be King of Shadows! Now we have to start over." /Cobalins groan/)

The terrible Army of Light knows the secret location of Dedu Tedu Novus. War is here. There's absolutely no avoiding it.

Or is there?

Naturally, Dhane does the most unthinkable thing: employs an impromptu plan, his "favorite" type. It's dangerous, it's crazy, and it embarks them on a new adventure where it rains every day and the problems don't stop.

Can he save his village? Can he convince Challenger Sarah to help? Or is he only putting off the inevitable, the point where the Changed Reditai turn all those of Shadow into stone for their mysterious plans?

Tropical Hazard is the third installment in the hilarious—and sometimes serious—Arachnomancer series. Travel to a new zone, see the world, and eat spider tacos. /Octoralis glares/ Or… umm… don't. Don't do that last thing.

Legal Notice: Arachnomancer was rated M for mature by a team of immature Cobalins. Read at your own risk.

FAQs

What do you want to know?

Answers may contain spoilers for this book.
Was anything cut from Tropical Hazard?

Yes! I wrote a prologue that I really liked, but once I got into the actual story, I needed to take it in a different direction, so it didn't fit anymore.

Rather than let it rot in a folder, I posted it as bonus content: read the Cut Prologue. There's also a cut section from the climax if you want more.

Can Cobalins really not swim?

Nope! Most Cobalins sink like rocks. Once the village found itself on a tropical island, Dhane started swimming lessons, with Dracina's very reluctant help.

Some Cobalins took to it. Others decided to build sand castles, wash the "stinky-stink crabbies," or go seashell hunting instead.