Ninja
Follower of the Scorpion
Ra'alra · Mistress of Venom · Shadow Choose the Ninja, follower of the Scorpion, for mastery in stealth and poison-enhanced combat. These agile warriors apply Venom Counters to their offensive skills, making each strike deal additional damage and damage of time.
Ninjas blend traditional martial arts with unique abilities like wall-running and vanishing dashes. Unlike other classes, their scorpion mount adds an extra layer of offensive and defensive capabilities. Want a lovable scorpion pet at level 40? Choose the Ninja.
Ninja Skills
Wielder of katanas & short swords
/Silently watches from the shadows, trying to be cool/
These skills are purposely vague because I'm purposely lazy. Or... (and?) because I need the flexibility to change skills if the story calls for it.
Take what's here with a grain of salt. I would sooner break continuity with
this here fine website than make the story worse.
Stinging Tail
Strike with an ethereal scorpion stinger, dealing damage and adding a Venom Counter. This Venom Counter is of type Stinging Tail.
Radar
Sense enemies. Enemies within range will receive a red outline, even through walls.
Scorpion Shell
Summon temporary chitin armor to absorb damage.
Vanishing Dash
In a burst of vanishing dust, dash in a direction of your choosing. This skill passes through enemies.
Firecrackers
Throw a loud distraction, which can either be popping fireworks or a bomb.
Throw Shurikens
Materialize shurikens. Each hit applies a Venom Counter of your active type.
Wall Run
While running, the Ninja is able to run on a wall for the full duration of the skill. This can be applied to running up walls, trees, towers, etc.
Hidden Blade
The Ninja is never without a blade, even if they are well searched. Mark your intended weapon, and when you need to, summon a copy of it.
Chained Dagger
Summon a dagger attached to a chain, which can be whipped around, thrown, and pulled back. Applies Venom Counters.
Pepper Bomb
Used to distract enemies, increasing damage done to affected targets.
Shift Direction
Change direction, even while in airborne. Can be used at anytime with no cooldown.
Astral Pincer Grab
Summon an astral projection of a giant pincer that grabs the target, marking them as vulnerable. Vulnerable targets take 20% extra damage.
Scorpion Reflex
Upon receiving damage, this skill’s cost becomes 0. Immediate block all attacks within the next 2 seconds from the time of activation.
Sharpen Blade
A free Utility skill. Sharpen your blades, increasing your damage for a duration.
Dust Blade Dance
Engage in a rapid series of strikes against all within the target area. Each strike deals critical damage. Move between targets in a blur of summoned shadow.
Change Venom Type
The Ninja is a master of venoms. All weapons naturally are enhanced with a venom weapon effect. The Ninja can, by taking the time and paying the mana cost, change their active venom type.
Venoms: Crimson Kiss, Shadow’s Caress, and Eclipse Serpent.
Trap Sense
The Ninja is adept at detecting traps. They appear as outlined in red.
Acrobatic
The Ninja is skilled in flips, handsprings, wall climbs, and rolls.
Antidote
Create an antidote that cleanses debuffs. Can be taken immediately to cleanse current debuffs or taken first to negate the first debuff to hit. Can be given to others.
Mount
The Ninja’s mount can attack. Each has its own stats based on the Ninja’s level and attributes.
Mounts: Emperor Scorpion, Blue Scorpion, Arizona Bark Scorpion, and Red Scorpion.
Silent Step
The Ninja is silent when they walk or fall. If they take fall damage, they will emit sound.
Wall Cling
The Ninja can cling to a wall for an indefinite amount of time. They engage this skill and summon a dagger to hold to.
Marked
Every target has marks only the Ninja can see. If the marks are struck, they will trigger a critical strike.
Scorpion Pet
Gain a giant scorpion pet that comes with its own level and progression. This pet can trigger skills, apply Venom Counters, attack, and defend.